Just a quick one.
THE HUNT FOR THEMISSINGSHOES
FIELD NOTES
HOW TO PLAY
01 / THE JOB
Search the office for two hidden shoes, put them both on, then reach the marked fire exit. The story continues into a car park showdown with Dave, a surreal football rematch, a last-train chase and a haunted funfair pinball machine, and a ghost train ride. Break Dave’s sight before hiding. Kim can hold Manu in conversation. Shoes make footsteps louder; guards arrive after the second shoe. In first person, shooting Dave brings him back undead in five seconds, twice as fast and lethal on contact.
02 / THE OFFICE
Move with WASD or the joystick. Search with E or SEARCH; hide with H or HIDE. Pause any time with P, Escape or PAUSE. In first person, look with the mouse, arrow keys or by swiping the game view. A pistol is hidden in furniture outside the starting office: draw it with G or DRAW, then fire with click, F or FIRE.
03 / THE CAR PARK
Move with A and D, jump with W or Space and duck with S. Punch with J or left click, kick with K, and hold L or right click to block.
04 / HEADBALL
Move with A and D, jump with W or Space and kick with J. Kickoff and each goal restart have a three-second countdown. Collect pitch powerups for speed, high jump or a stronger next shot.
05 / MIND THE DAVE
A/D or left/right change lanes, W/Up or Space jumps and S/Down slides. On touch screens, swipe or use the buttons. Follow ticket trails and grab shields, speed boosts and ticket magnets. Oncoming trains flash a lane warning and sound a horn. At the final platform, line up with the open door and jump aboard as it reaches Manu.
06 / PINBALL
Hold A/Left and D/Right for the flippers. Hold then release Space or LAUNCH for the plunger, and use X/Up or NUDGE carefully. Win the shoe prize with six bumper hits, the home ticket with three side-target hits and a day off with three Dave-target hits, then shoot the lit top-centre exit. You have three balls; top-lane rollovers can earn an extra one.
07 / GHOST TRAIN
Aim the torch with the mouse, a finger or WASD/arrow keys, and hold the beam on a ghost until it vanishes. Press Space, F or FLASH to clear the screen; shine on batteries for power and more flashes. At a junction, shine on the HOME ticket to see the way out, then on that lever. Don’t let the hands take Manu’s shoes.
TOP-DOWN STORY
CHOOSE A CHAPTER
Progress is saved in this browser. Replaying a chapter starts it fresh.
TESTING
CHAPTER TOOLS
CHOOSE YOUR VIEW
HOW WILL MANU SEARCH?
First person: WASD to move, mouse or arrow keys to look, E to search, H to hide. Find the pistol, then press G to draw it.
Opening scene
JUST IN TIME
MANU IS OUT!
“Cho! Him get weh wid di shoes!” — Dave
OFFICE ON HOLD
PAUSED
THE FINAL ROUND
DAVE WINS
Manu can have another go.